Improve JFXVisual and implement auto refill
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@@ -30,6 +30,14 @@
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<Insets left="5.0" />
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</padding>
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</Label>
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<Label fx:id="budgetChangeLabel">
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<font>
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<Font size="19.0" />
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</font>
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<padding>
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<Insets left="5.0" />
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</padding>
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</Label>
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</items>
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</ToolBar>
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<HBox layoutX="710.5" layoutY="7.0" AnchorPane.rightAnchor="10.0" AnchorPane.topAnchor="7.0">
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@@ -2,24 +2,27 @@ test.hello-world = Hallo Welt!
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menu.back = Zur\u00fcck
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menu.options = Optionen
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menu.options.back = Anwenden und zur\u00fcck
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menu.options.general = Allgemein
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menu.options.gameplay = Spielmechanik
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menu.options.gameplay.quest-resolving = Erlauben Auftr\u00e4ge gegeneinander aufzul\u00f6sen
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menu.options.gameplay.auto-quest-refill = Automatisch neue Auftr\u00e4ge akzeptieren
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game.budget = Budget: %d\u20ac
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game.budget.change.income = +%d\u20ac
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game.budget.change.loss = %d\u20ac
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game.quit = Spiel beenden
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game.quests = Auftr\u00e4ge
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game.quests.next = N\u00e4chster Auftrag
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game.quest.reward = %d\u20ac
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game.trash = M\u00fclltonne
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game.trash.hover = Zerst\u00f6ren
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game.trash.hover = Produkte zerst\u00f6ren oder Auftr\u00e4ge aufgeben
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game.storage = Lager
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game.storage.empty = Leer
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game.balance = Bilanz
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game.balance.history = Buchungen
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game.balance.history.no-data = Noch keine Buchungen
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game.balance.history.index =
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game.balance.history.index =
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game.balance.history.change = Wert in \u20ac
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game.balance.history.type = Beschreibung
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game.balance.history.type.abandon = Auftrag abgelehnt
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@@ -28,6 +31,7 @@ game.balance.history.type.move = Produkt bewegt
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game.balance.history.type.noop = NOOP
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game.balance.history.type.deliver = Produkt ausgelagert
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game.balance.history.type.store = Produkt eingelagert
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game.balance.history.type.resolve = Zwei Auftr\u00e4ge miteinander aufgel\u00f6st
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game.balance.history.product = Produkt
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game.balance.chart = Bilanz
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game.balance.chart.line = Budget
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@@ -11,12 +11,14 @@ menu.options.gameplay.quest-resolving = Allow quest resolving
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menu.options.gameplay.auto-quest-refill = Automatically refill quests
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game.budget = Budget: %d$
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game.budget.change.income = +%d$
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game.budget.change.loss = %d$
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game.quit = Quit Game
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game.quests = Quests
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game.quests.next = Next Quest
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game.quest.reward = %d$
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game.trash = Recycle Bin
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game.trash.hover = Destroy\n%d$
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game.trash.hover = Destroy products or abandon quests
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game.storage = Storage
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game.storage.empty = Empty
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game.balance = Balance
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@@ -31,6 +33,7 @@ game.balance.history.type.move = Product moved
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game.balance.history.type.noop = NOOP
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game.balance.history.type.deliver = Product delivered
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game.balance.history.type.store = Product stored
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game.balance.history.type.resolve = Resolved two quests against each other
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game.balance.history.product = Product
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game.balance.chart = Balance
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game.balance.chart.line = Budget
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