Add remaining seconds of cooldown to cooldown message
This commit is contained in:
12
bot.py
12
bot.py
@@ -81,9 +81,9 @@ async def on_message(message: discord.Message):
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if message.author.id == LOEH_ID:
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if message.author.id == LOEH_ID:
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await message.channel.send("https://siphalor.de/img/spidy-is-that-you.jpg")
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await message.channel.send("https://siphalor.de/img/spidy-is-that-you.jpg")
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else:
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else:
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t = time.time()
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t = time.time() - config_get('och-cooldown', message.guild.id)
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if t - config_get('och-cooldown', message.guild.id) <= _get_last_och_time(message.guild):
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if t <= _get_last_och_time(message.guild):
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await message.channel.send('429: Too many requests')
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await message.channel.send('429: Too many requests - Wait ' + str(t) + ' more seconds!')
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return
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return
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_set_last_och_time(message.guild)
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_set_last_och_time(message.guild)
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@@ -115,9 +115,9 @@ async def on_message(message: discord.Message):
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return
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return
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elif config_get('och-anyone-enable', message.guild.id) and (
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elif config_get('och-anyone-enable', message.guild.id) and (
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match := OCH_ANYONE_REGEX.search(message.content)) is not None:
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match := OCH_ANYONE_REGEX.search(message.content)) is not None:
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t = time.time()
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t = time.time() - config_get('och-cooldown', message.guild.id)
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if t - config_get('och-cooldown', message.guild.id) <= _get_last_och_time(message.guild):
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if t <= _get_last_och_time(message.guild):
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await message.channel.send('429: Too many requests')
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await message.channel.send('429: Too many requests - Wait ' + str(t) + ' more seconds!')
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return
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return
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_set_last_och_time(message.guild)
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_set_last_och_time(message.guild)
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@@ -1,6 +1,6 @@
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import json
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import json
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import os
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import os
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from typing import Optional
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from typing import Optional, Any
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CONFIG = 'data/config.json'
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CONFIG = 'data/config.json'
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config: dict = {
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config: dict = {
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@@ -60,13 +60,15 @@ def config_save():
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json.dump(config, config_file)
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json.dump(config, config_file)
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def config_get(key: str, guild: Optional[int] = None):
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def config_get(key: str, guild: Optional[int] = None) -> Optional[Any]:
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if guild is None:
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if guild is None:
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return config[key]
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return config[key]
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guild = _get_guild_config(guild)
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guild = _get_guild_config(guild)
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if key in guild:
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if key in guild:
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return guild[key]
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return guild[key]
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return config[key]
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if key in config:
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return config[key]
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return None
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def config_set(key: str, value, guild: Optional[int] = None) -> str:
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def config_set(key: str, value, guild: Optional[int] = None) -> str:
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